Monday, April 28, 2008

Journal Entry # 9: Reflection

The process of designing and developing a game is not easy, especially when designers are working on the process by themselves. According to Rowland (1993) the design process depends on the designer and what he or she wants to design. This means that the product or artifact to be designed will reflect the designer’s abilities and skills. In this study, the designer was not only working conceptualizing the idea of the game and how it would work, but actually developing it. Therefore, some limitations of this game are indicated as below:

  • Time

Due to time constraints, the designer did not have sufficient opportunities to work in depth on other possible strategies and game aspects that could be approached for this simulation game.

  • Programming skills

The programming skills are essential when developing an online game. Mulligan and Patrovsky (2003) discuss about the need of balancing the creativity aspects of design over the technical skills, since there is usually a gap between the intended development and the actual one. Regarding this fact, the game developed lacks more interactivity and simulations because the designer had limited skills to develop the program.

  • Subject Matter Expert

Since my knowledge about the content of this game was limited, I depended a lot on my client to help me to understand and realize the subject of the game. Unfortunately, since we had different schedules and my client had never experienced the process of the design and development, it was hard to maintain a regular pace of communication regarding the project.

Although there were some constraints, I believe this experience was very helpful for me since I learned a lot of new things such as preparing a healthy meal, watching out for portion size of food intakes and also I learned more about the technical part, which is not my strengthens - Action Script.

References

Rowland, G. (1993). Designing Instructional Design. Educational Technology Research and Development, 41(1), 79-91.

Mulligan, J., & Patrovsky, B. (2003). Developing Online Games: An Insider's Guide. New Riders Publishing.

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