Organization: StudioContact: Dr. Michael Orey
This is my journal as a second time taking EDIT 6190 and I'm trying to develop a very useful instructional tool. We'll see how it'll turn out at the end of the semester ;)!!
Final week, I can’t believe this semester is almost over and I’m about to get my project done :) I’m really surprised with the amount of desk crits that I received and all the comments and positive feedback that I have got so far. I’ll be posting here pretty soon two more desk crits that I have gotten and also my service hours. I have developed the logo for the studio wiki and also whale illustrations for one of the 6210 teams.
During this past week, I have collected real photos of the foods to add to my project. Some of the desk crits that I have received pointed out the importance of having real photos or appropriated graphics to this project. Also, I have created a character to my game simulation. This character will be introduced in the first screen of the game and he’ll serve as guide and reference to players.
One thing that I believe that I won’t be able to accomplish by tomorrow is to make all the changes that people requested. For example, it took me more than I have imagined to collect real photos of the food, especially regarding copyright issues. Some of the photos I took them myself and I don’t think they came out that good.
Also this past week, I read Dr. Rieber’s article: “Seriously Considering Play: Designing Interactive Learning Environments Based on the Blending of Microworlds, Simulations, and Games”. I really enjoyed reading his article. I think he put a lot of effort in this literature review, gathering ideas and main concepts about games, simulations and microworlds. In this article, he defines educational simulation as a system that let players/users experience the results of actions or decisions through feedback generated by the simulation (Rieber,1996). I think his definition of simulation defines very well what I’m trying to accomplish with my project.
Reference:
Rieber, L. P. (1996). Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational Technology Research & Development, 44(2), 43-58.
I'm really happy that I have gotten my project to work for the dress rehearsal :) I had received precious feedback from Donna, Audra, Scott and Sunny (all their comments/suggestions will be added to this blog). I know there are a lot of things that needs to be improved in my project and I’ll work on them this week. I really have to thank my co-worker, Jin Tang, who helped me to get this project to work the way that I wanted :D.
Observing people interact with my project during dress rehearsal made me realized that some of the functions such as buttons are not very clear for the user. Another thing that people commented was to have a graphic or illustration that would help people’s understanding of the serving size of the food. Overall, people really liked the idea and the concept. Someone came to me and said that they were on a diet and this activity would help them to control their calorie intake.
Nowadays, more and more educational games are becoming a fusion of gaming aspects and real-life simulations, which can also be defined as “serious games” (de Freitas, 2006). And this is exactly what I’m planning to accomplish with my project. I know it would be hard to have a full simulation game going on, but I’ll try to get as close as possible to real-life interactions. That was my idea from the beginning. When I searched about developing games, I realized that military, business, and social and health settings have been developing and implementing simulation games in their instructional programs. According to Cohen (2006), the gaming simulations are intended to help people to learn how to work through the complexities of different context. Thus, I’ll keep trying to work on the “Prepare your meal” game in order to make it to look/feel more realistic.
Reference:
Well, this week I have been following the “shopping cart” tutorial that Josh indicated me. However, the tutorial seems too advanced for my ActionScript (AS) skills – [Click here to check out the Shopping Cart tutorial]. The tutorial starts explaining how to create classes and AS files and as you go further you can create a shopping cart. After going through it, I wasn’t able to figure out by myself how I could implement this into my project. Therefore, I asked my co-worker (Jin Tang) for help - her skills in AS are way advanced that mine. I explained to her my project and my frustration trying to understand the AS code. After talking to her, she gave me some examples and explanations on how I could do this in an easier way. So, she gave this FLA file that she created as an example of what I need for my project. Her file does what I need to do for my project; however, I still need to work on it to make function correctly.
Thus, I’ll be working on it this weekend and I’ll post my results here this Sunday. So, please, bear with me until then :-S, okay?! I hope can get it to work by then.
By the way, I got a written Desk Crit by Donna Washington this week and I'll post here later in another post.
Yesterday, I had a meeting with Josh about my project and I think the meeting went pretty well. Before we met, Josh had already requested me to spell out my ideas – “how does this game will work?” Therefore, I started writing down the process of the game and here is what I got:
Game: Prepare your meal
Theme: “Let’s eat Italian” (The reason to create a theme for the game is to limit our choices in terms of different meals a person can prepare)
How the game will work: The game will have 9 sections of food for the player to choose. They are: meat, bread, vegetables, fruit, dairy, condiments, beverages, sauce, and sweets/desserts. Most sections will have only three choices of food that the player can choose; others will have a little more (like the condiments section). The player can choose only one food per section. The value assigned for the food in each section should be as follow below:
Once the player clicked on the food that s/he wants to add to her/his dish, a new window will come up with the nutrition label of that food and the portion size. The player will select the portion size that s/he wants. The portion size and values assigned to them should be as follow below:
½ cup – 2
1 cup – 3
1 ½ cup – 4
After they have finished each section, they will click on a button, like “done” and then, the program will compute a formula like the following one:
A x B = C
If C> X they will receive negative feedback and the opportunity to “try again”.
If C
In my meeting with Josh, we discuss about the project and its feasibility. I showed him some of the sources that I have. We brainstormed a little bit more about the process of this game and we figure that what I would be developing is something similar with an online shopping cart. Thus, we looked on the Internet and we found a couple of sources. After looking through those resources, Josh said that I should try to have at least one section working by next week and that also, he mentioned that I should still keep working on “spelling out” my project to make it more clear and comprehensive if we need to ask information or help through online forums.
For next week, my plan is to work on the AS for my project. I’ll work with the “shopping cart” resources and try to have at least one section of my game working. I hope it works :-S!
Brown, S. J., Lieberman, D. A., Gemeny, B. A., Fan, Y. C., Wilson, D. M., & Pasta, D. J. (1997). Educational video game for juvenile diabetes: Results of a controlled trial. Medical Informatics, 22(1),77-89.
I couldn’t find the original source, so I just read the abstract of the article so far :(!
Also, I have been studying ActionScript in order to program my game and this was one thing that I discussed with a classmate about it. The problem with most gamming tutorials and open source that are available on the Internet do not provide the result that I am expecting for my game. Those websites offer explanations on how to build a race or fight game. It’s been hard to find good sources that offer what planning to develop for this game.